Improvement of HOTS Method in Basketball Game Through TGFU Learning

Keywords: teaching game, thinking skill, classroom action research, physical education

Abstract

The study's purpose was to improve students’ Higher Order Thinking Skills (HOTS) through learning using the Teaching Game For Understanding (TGfU) as a medium. This study uses purposive sampling with the provision of classes that have a low average value of physical education. 

Materials and methods. This research is classroom action research (CAR). The sample used in this study consisted of one class totaling 32 students. 

Results. The results of the study were that in the first cycle there were two assessments carried out, namely when playing the first game and the second game. In the first game students got a pretty good score, namely for the average SEI (Skill Execution Index) value of 0.72 from the highest score of 1 with a percentage of 72%, In the second cycle, the treatment given to students was still the same as the treatment in 1st cycle. In the second cycle, this time in the 1st game the average SEI value increased to 0.79 with a percentage of 79% then DMI increased to 0.81 with a percentage of 81% and the SI value increased to 0.81 with a presentation of 81%. 

Conclusions. The learning process using TGfU can improve students’ HOTS skills. Learning TGfU with attacking and defending games, can improve decision making, execution skills, and player support which can be seen from each indicator that is determined to have increased from each cycle carried out by students. Hopefully, this research can be a support for Physical Education to grow more advanced.

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Author Biographies

Soni Nopembri, Yogyakarta State University

Department of Physical Education, Faculty of Sport Science,
Jl. Colombo Yogyakarta No.1, Karang Malang, Caturtunggal, Kec. Depok, KabupatenSleman, Daerah Istimewa Yogyakarta 55281, Indonesia 
soni_nopembri@uny.ac.id

Cerika Rismayanthi, Yogyakarta State University

Department of Sport Science, Faculty of Sport Science,
 Jl. Colombo Yogyakarta No.1, Karang Malang, Caturtunggal, Kec. Depok, KabupatenSleman, Daerah Istimewa Yogyakarta 55281, Indonesia 
cerika@uny.ac.id

Kukuh Hardopo Putro, Yogyakarta State University

Department of Sport Science, Faculty of Sport Science,
 Jl. Colombo Yogyakarta No.1, Karang Malang, Caturtunggal, Kec. Depok, KabupatenSleman, Daerah Istimewa Yogyakarta 55281, Indonesia 
Kukuhhardopo.2020@student.uny.ac.id

Agus Kristiyanto, Sebelas Maret University

Faculty of Sports,
 Jl. Menteri Supeno, Manahan, Banjarsari, Kota Surakarta, Jawa Tengah 57139, Indonesia 
agus_k@staff.uns.ac.id

Agus Margono, Sebelas Maret University

Faculty of Sports,
Jl. Menteri Supeno, Manahan, Banjarsari, Kota Surakarta, Jawa Tengah 57139, Indonesia agusmargono@staff.uns.ac.id

Manil Karakauki, University of Malaya

Faculty of Education,
50603 Kuala Lumpur, Malaysia
manil@siswa.um.edu.my

Kukuh Wahyudin Pratama, Institute of Advanced Science, Engineering, and Education (IASEE)

Sport Science Research and Development,
A-03A-05, SuriaJelutong, Jalan Bazar U8/99, Shah Alam 40150, Selangor, Malaysia 
kukuh.pratama@iasee.org

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Published
2022-03-25
Cited
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How to Cite
Nopembri, S., Rismayanthi, C., Putro, K., Kristiyanto, A., Margono, A., Karakauki, M., & Pratama, K. (2022). Improvement of HOTS Method in Basketball Game Through TGFU Learning. Teorìâ Ta Metodika Fìzičnogo Vihovannâ, 22(1), 85-91. https://doi.org/10.17309/tmfv.2022.1.12
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