From Pitch to Console: Exploring the Role of Football eSports in the Development of Young Footballers

Authors

DOI:

https://doi.org/10.17309/tmfv.2025.3.20

Keywords:

cognitive skills, football, videogames, questionnaire

Abstract

Objectives. The study aimed to analyse the impact of football eSports on the perceptions of young footballers, focusing on the key components, namely motivation, technical and tactical skill development, and career choices in the football context.

Materials and methods. Forty-two young footballers playing both traditional football and football videogames took part in the study. Participants were administered an ad hoc questionnaire divided into three sections: sample identification, impact of eSports on aspirations and perspectives, and relationship between digital and traditional practice. Statistical analysis included Fisher’s exact test and Chi-square.

Results. The results show that 57.1% of subjects reported an increase in motivation, especially in adolescence. Furthermore, 73.9% perceived an improvement in football-related cognitive skills, with a positive influence on actual performance (69%). Significant relationships were observed between hours spent playing videogames and the perceived enhancement in cognitive skills (p = .001), motivation (p = .032) as well as the influence on career choices of the latter (p = .010).

Conclusions. It is clear from the study that football eSports offer a valuable support to the traditional sporting pathway by stimulating motivation and tactical skills. In addition, this sport of the digital generation can be integrated into the training of young footballers to foster their development and achievement.

Downloads

Download data is not yet available.

Author Biographies

Rosario Ceruso, University of Pegaso

Department of Neuroscience, Biomedicine and Movement, University of Verona, Italy; Department Nutrition, wellness and sport, Pegaso University of Naples, Italy; Research Center of Physical Education and Exercise, University of Pegaso, Italy
rosario.ceruso@univr.it

Genoveffa De Cesare, Pegaso University

Research Center of Physical Education and Exercise, Italy
decesaregr@outlook.it

Arben Kaçurri, Sports University of Tirana

Rruga Muhamet Gjollesha 1001, Tiranë 1001, Albania
akacurri@ust.edu.al

Agron Kasa, Sports University of Tirana

Rruga Muhamet Gjollesha 1001, Tiranë 1001, Albania
akasa@ust.edu.al

Giampiero Merati, University of Insubria

IRCCS Fondazione Don Carlo Gnocchi,
20148 Milan, Italy;
Department of Biotechnology and Life Sciences, University of Insubria,
Varese, Italy
giampiero.merati@uninsubria.it

References

International Olympic Committee (2017). https://olympics.com/it/notizie/presidente-cio-thomas-bach-esploriamo-progetti-per-lanciare-gli-olympic-esports-games

Hallmann, K., & Giel, T. (2018). eSports–Competitive sports or recreational activity? Sport management review, 21(1), 14-20. https://doi.org/10.1016/j.smr.2017.07.011 DOI: https://doi.org/10.1016/j.smr.2017.07.011

Taylor, T. L. (2015). Raising the stakes: E-sports and the professionalization of computer gaming. Mit Press.

Jenny, S. E., Manning, R. D., Keiper, M. C., & Olrich, T. W. (2017). Virtual (ly) athletes: where eSports fit within the definition of “Sport”. Quest, 69(1), 1-18. https://doi.org/10.1080/00336297.2016.1144517 DOI: https://doi.org/10.1080/00336297.2016.1144517

Scholz, T. M. & Barlow. (2019). eSports is Business (Vol. 15). Springer International Publishing.

Sannicandro, I., & Raiola, G. (2021). The movement quality, before it’s too late. Journal of Human Sport and Exercise, 16(2), 470-472.

Beres, N., & Klarkowski, M. (2024). Experiences of Choke Among Professional and Amateur Esports Players: A Qualitative Investigation. International Journal of Esports, 3(3).

Himmelstein, D., Liu, Y., & Shapiro, J. L. (2017). An exploration of mental skills among competitive League of Legend Players. International Journal of Gaming and Computer Mediated Simulations, 9(2), 1-21. https://doi.org/10.4018/ijgcms.2017040101 DOI: https://doi.org/10.4018/IJGCMS.2017040101

Giardullo, G., Aliberti, S., Sannicandro, I., Fattore, S., & Ceruso, R. (2024). Karate Game: Using a Playful and Participatory Approach to Enhancing Children’s Social and Motor Perception during the Developmental Age. Physical Education Theory and Methodology, 24(4), 539-544. https://doi.org/10.17309/tmfv.2024.4.04 DOI: https://doi.org/10.17309/tmfv.2024.4.04

D’isanto T., Di Domenico F., D’elia F., Aliberti S., Esposito G. (2021). The effectiveness of constraints-led training on skill development in football. International. Journal of Human Movement and Sports Sciences, 9(6), 1344-1351 https://doi.org/10.13189/saj.2021.090630 DOI: https://doi.org/10.13189/saj.2021.090630

DiFrancisco-Donoghue, P. J., Schmidt, G. J., Stafrace, K. M., & Balentine, J. R. (2022). Esports: Playing Into the Future. Frontiers in Sports and Active Living, 4, 967560. https://doi.org/10.3389/fspor.2022.967560 DOI: https://doi.org/10.3389/fspor.2022.967560

Trotter, M. G., Coulter, T. J., Davis, P. A., Poulus, D. R., & Polman, R. (2021). Social Support, Self-Regulation, and Psychological Skill Use in E-Athletes. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.722030 DOI: https://doi.org/10.3389/fpsyg.2021.722030

Nagorsky, E., & Wiemeyer, J. (2020). The structure of performance and training in esports. PloS One, 15(8), e0237584. https://doi.org/10.1371/journal.pone.0237584 DOI: https://doi.org/10.1371/journal.pone.0237584

Raiola, G. (2015). Sport skills and mental health. Journal of Human Sport and Exercise, 10(Special Issue), S369-S376. https://doi.org/10.14198/jhse.2015.10.Proc1.27. DOI: https://doi.org/10.14198/jhse.2015.10.Proc1.27

Esposito, G. (2024). Evaluation of the fundamental technical aspects of the game in Six Nations Rugby. Journal of Physical Education and Sport, 24(1), 159-164. https://doi.org/10.7752/jpes.2024.01020. DOI: https://doi.org/10.7752/jpes.2024.01020

Raiola G. (2017) Motor learning and teaching method. Journal of Physical Education and Sport, 17, art. no. 236, pp. 2239 – 2243 https://doi.org/10.7752/jpes.2017.s5236 DOI: https://doi.org/10.7752/jpes.2017.s5236

Białecki, A., Xenopoulos, P., Dobrowolski, P., Białecki, R., & Gajewski, J. (2023). ESPORT: Electronic Sports Professionals Observations and Reflections on Training. Physical Culture and Sport. Studies and Research. https://doi.org/10.2478/pcssr-2024-0021 DOI: https://doi.org/10.2478/pcssr-2024-0021

dos Santos, E. Z. L., Moreira, L. O., Coutinho, E. F., & Maia, J. G. R. (2018). Assessing socioeconomic issues of the Brazilian e-sports scene. Proceedings of SBGames, 581-590.

Witkowski, E., (2012). Computer Games On the Digital Playing Field: How We ‘’Do Sport’’ With Networked, Games and Culture 7(5), 349-374. https://doi.org/10.1177/1555412012454222 DOI: https://doi.org/10.1177/1555412012454222

Esposito, G., Altavilla, G., & D’Elia, F. (2020). A method for identifying talent in youth football through the use of evaluation tests. Sport Science, 13(1), 119-126.

Hetrick, N., & Crecelius, A. (2024). Neurocognitive Capabilities, Physiological Responses to Cognitive Stress, and General Health and Fitness Measurements in Competitive Gamers versus Non-Gamers. International Journal of Esports, 3(3). https://doi.org/10.1096/fasebj.2022.36.s1.r4484 DOI: https://doi.org/10.1096/fasebj.2022.36.S1.R4484

Mazza, B. (2021). Per una tassonomia dei videogiochi competitivi. Mondo degli esports: attori, processi, regole e mercati.-(Corpi e tempi liberi; 1), 17-31.

Esposito, G., D’Elia, F., & Raiola, G. (2020b). A method to promote the development of intelligence and game skills in youth football. Physical Education Theory and Methodology, 20(3), 142-148. https://doi.org/10.17309/tmfv.2020.3.03 DOI: https://doi.org/10.17309/tmfv.2020.3.03

D’Elia, F. (2023). External loading in football to discriminate the different performance model. Journal of Physical Education and Sport, 23(4), art. no. 131, 1050-1055. https://doi.org/10.7752/jpes.2023.04131. DOI: https://doi.org/10.7752/jpes.2023.04131

McNulty, C., Jenny, S. E., Leis, O., Poulus, D., Sondergeld, P., & Nicholson, M. (2023). Physical exercise and performance in esports players: An initial systematic review. Journal of Electronic Gaming and Esports, 1(1). https://doi.org/10.1123/jege.2022-0014 DOI: https://doi.org/10.1123/jege.2022-0014

Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68. https://doi.org/10.1037//0003-066x.55.1.68 DOI: https://doi.org/10.1037//0003-066X.55.1.68

Granic, I., Lobel, A., & Engels, R. C. (2014). The benefits of playing video games. American Psychologist, 69(1), 66. https://doi.org/10.1037/a0034857 DOI: https://doi.org/10.1037/a0034857

Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., ... & Saleem, M. (2017). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin, 136(2), 151-173. https://doi.org/10.1037/a0018251 DOI: https://doi.org/10.1037/a0018251

Biddle, S. J., & Asare, M. (2011). Physical activity and mental health in children and adolescents: a review of reviews. British Journal of Sports Medicine, 45(11), 886-895. https://doi.org/10.1136/bjsports-2011-090185 DOI: https://doi.org/10.1136/bjsports-2011-090185

Bavelier, D., Green, C. S., Pouget, A., & Schrater, P. (2012). Brain plasticity through the life span: learning to learn and action video games. Annual review of neuroscience, 35(1), 391-416. https://doi.org/10.1146/annurev-neuro-060909-152832 DOI: https://doi.org/10.1146/annurev-neuro-060909-152832

Hamari, J., & Sjöblom, M. (2017). What is eSports and why do people watch it? Internet Research, 27(2), 211-232. https://doi.org/10.1108/intr-04-2016-0085 DOI: https://doi.org/10.1108/IntR-04-2016-0085

Downloads

Published

2025-05-30

How to Cite

Ceruso, R., De Cesare, G., Kaçurri, A., Kasa, A., & Merati, G. (2025). From Pitch to Console: Exploring the Role of Football eSports in the Development of Young Footballers. Physical Education Theory and Methodology, 25(3), 633–641. https://doi.org/10.17309/tmfv.2025.3.20

Issue

Section

Original Scientific Articles

Most read articles by the same author(s)