Effectiveness and Challenges of Gamification in Physical Education: A Systematic Review

Authors

DOI:

https://doi.org/10.17309/tmfv.2026.2.04

Keywords:

gamification, physical education, motivation, student engagement

Abstract

Background. Physical education faces challenges in increasing student motivation, participation, and engagement. One innovative approach that has emerged is gamification, defined as the application of game elements in a learning context.

Objectives. This study examines the effectiveness and challenges of implementing gamification in physical education through a systematic literature review.

Materials and Methods. The review included literature searches using the keywords “gamification” OR “gamified” AND “physical education” OR “PE”. Article selection followed the PRISMA procedure, and content analysis was conducted based on the dimensions of effectiveness and challenges of gamification in physical education. A total of 496 articles were initially identified from the Scopus and ERIC databases. After the screening process, 25 articles published between 2015 and 2025 were included in the analysis.

Results. The results indicate that gamification positively contributes to increased motivation, student engagement, physical activity, motor skill development, academic achievement, and the strengthening of personality and social skills in physical education. Identified challenges include limitations in technological infrastructure, low levels of digital literacy among teachers, gamification designs that are not contextually appropriate, short intervention durations, and the lack of standardized evaluation tools.

Conclusions. The study contributes to the development of innovative, technology-based, and adaptive physical education strategies. The findings can guide the design of physical education learning that is more innovative, contextual, and responsive to students’ needs.

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Author Biographies

Ni Putu Dwi Sucita Dartini, Universitas Pendidikan Ganesha

Department of Physical Education Health and Recreation, Faculty of Sport and Health, Udayana Street No.11 Singaraja - Bali 81116, Indonesia
sucita.dartini@undiksha.ac.id

I Wayan Artanayasa, Universitas Pendidikan Ganesha

Department of Physical Education Health and Recreation, Faculty of Sport and Health, Udayana Street No.11 Singaraja - Bali 81116, Indonesia
wayan.artanayasa@undiksha.ac.id

Kadek Rihendra Dantes, Universitas Pendidikan Ganesha

Department of Educational Science, Postgraduate, Udayana Street No.11 Singaraja - Bali 81116, Indonesia
rihendra-dantes@undiksha.ac.id

Dewa Gede Hendra Divayana, Universitas Pendidikan Ganesha

Department of Computer Science, Faculty of Engineering and Vocational, Udayana Street No.11 Singaraja - Bali 81116, Indonesia
hendra.divayana@undiksha.ac.id

I Ketut Sudiana, Universitas Pendidikan Ganesha

Department of Sport Science, Faculty of Sport and Health, Udayana Street No.11 Singaraja - Bali 81116, Indonesia
ketut.sudiana@undiksha.ac.id

I Ketut Yoda, Universitas Pendidikan Ganesha

Department of Sport Science, Faculty of Sport and Health, Udayana Street No.11 Singaraja - Bali 81116, Indonesia
yoda.ketut@undiksha.ac.id

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Published

2026-03-30

How to Cite

Dartini, N. P. D. S., Artanayasa, I. W., Dantes, K. R., Divayana, D. G. H., Sudiana, I. K., & Yoda, I. K. (2026). Effectiveness and Challenges of Gamification in Physical Education: A Systematic Review. Physical Education Theory and Methodology, 26(2), 263–271. https://doi.org/10.17309/tmfv.2026.2.04

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Section

Review Articles